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The mouse turns in to a colorful volume meter. Game Effects: The keyboard mirrors the colors of the action on screen for some nice ambiance. Game Effects: Blade and Keyboard, Active Keylighting: Static green lighting for WASD, Ctrl and Spacebar, Static orange lighting for Shift and E, Static red lighting for ESC, Reactive Lighting, Green wave displayed from the top to the bottom of the devices when a pom-pom is collected, Yellow static lighting across devices when a time piece is collected, Rapid flashes of red across devices when damage is taken. Game Effects: Unique effects for every different stage Unique effect for taking damage Unique effect for loading screen Unique effect for mission select Unique effect for clearing a stage Different colors for every distinct attack and movement key. Game Effects: Different effects for each secret worlds, Loading Screen, Effects changes according to Sim's mood, Idling effect. This creates a cool ambient effect at player's desk that compliments the in-game color scheme, Upon death, the keyboard gets 'flooded' with red to mimic the on-screen effect, When player is stunned headset blinks yellow to mimic the yellow stars on screen. This effect also applies to Link LEDs, Mouse midsection, Link LEDs and mousepad glow in the color the current dungeon is tinted with. Game Effects: Health and Mana indicators on F5-F8 and F9-F12 respectively (also on keypad and mouse), Rightmost keys dims as the parameter value gets lower for fluid visual feedback, Health is tinted green when the character is poisoned, Equipped cards highlight keys bound to their slots, Type of card equipped is color coded exactly as they are presented in-game, When the card is not usable at the moment it's dimmed, Cooldown timing is indicated by the brightness of the keys, Cooldown timing is indicated by the brightness of the keys, When the card becomes usable or its passive effect is triggered respective key flashes gold, When the card is used by the player a shockwave of the card's colour is played from the key it's bound to on the keyboard, When the character is frozen the keyboard mimics on-screen effect and 'freezes' in blue color on the edge rows and columns, When the character is poisoned again the keyboard mimics the on-screen effect and 'bubbles' of green spawn at the lowest key row and make their way upwards, Level up, level clear and card identified/discovered notifications now have fast 'swipe' effect on the keyboard, each in a different color. Magic: The Gathering - Duels of the Planeswalkers 2014
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Magic: The Gathering - Duels of the Planeswalkers 2013 Magic: The Gathering - Duels of the Planeswalkers 2012 Magic: The Gathering - Duels of the Planeswalkers
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